Referencia para la versión de Wiring 1.0 Build 0100+. Si tiene una versión previa, use la referencia incluida con su software. Si encuentra errores o tiene comentarios, no dude en contactarnos.
Clase | FSM |
---|---|
Nombre | update() |
Ejemplos | #include <FiniteStateMachine.h> #include <Button.h> #include <LED.h> const byte NUMBER_OF_STATES = 4; //how many states are we cycling through? //initialize states State On = State(ledOn); State Off = State(ledOff); State FadeIn = State(ledFadeIn); State FadeOut = State(ledFadeOut); FSM ledStateMachine = FSM(On); //initialize state machine, start in state: On //initialize the button (wire between pin 12 and ground) Button button = Button(12,BUTTON_PULLUP); LED led = LED(11); //initialize the LED byte buttonPresses = 0; //counter variable, hols number of button presses void setup() { /*nothing to setup*/ } //poor example, but then again; it's just an example void loop() { if (button.uniquePress()) { //increment buttonPresses and constrain it to [ 0, 1, 2, 3 ] buttonPresses = ++buttonPresses % NUMBER_OF_STATES; switch (buttonPresses) { case 0: ledStateMachine.transitionTo(On); break; case 1: ledStateMachine.transitionTo(Off); break; case 2: ledStateMachine.transitionTo(FadeIn); break; case 3: ledStateMachine.transitionTo(FadeOut); break; } } ledStateMachine.update(); } void ledOn() { led.on(); } void ledOff() { led.off(); } void ledFadeIn() { led.fadeIn(500); } void ledFadeOut() { led.fadeOut(500); } |
Descripción | Actualiza esta FSM. Llamará enter/update/exit en el estado actual en el momento correcto. |
Sintaxis | update() |
Retorna | Ninguno |
Uso | Application |