Index
 
  The Wiring 1.0 _ALPHA_ Reference is a work in progress.
If you see any errors or have any comments, please write to: hbarragan [at] uniandes.edu.co
Name  

width()

   
Examples  
#include <Binary.h> 
#include <Sprite.h> 
#include <Matrix.h> 
 
Matrix myMatrix = Matrix(0, 2, 1); 
int numPixels; 
 
/* create a new Sprite instance 
   8 pixels wide, 4 pixels tall 
*/ 
Sprite wave = Sprite( 
  8, 4, 
  b00011000, 
  b00100100, 
  b01000010, 
  b10000001 
); 
 
void setup() 
{ 
  numPixels = wave.width() * wave.height(); 
} 
 
int x = 0; 
 
void loop() 
{ 
  myMatrix.write(x, 2, wave);     // place sprite on screen 
  myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen 
  delay(75);                      // wait a little bit 
  myMatrix.clear();               // clear the screen for next animation frame 
  if(x == 8)                      // if reached end of animation sequence 
  { 
    x = 0;                        // start from beginning 
  } 
  x++;                            // advance x coordinate to the right 
} 

Description   The width() method returns the width of the sprite in pixels.
   
Syntax  
width()
   
Parameters  
 

   
Returns   int
   
Usage   Application