This example is for Wiring version 0024+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.
Sparkfun RBG LED Matrix backpack by Vanessa Carpenter, Mads Høbye, Daniel Brynolf, Jonas Eriksson, Nicolas Padfield and BARRAGAN.
Demonstrates how to use the Sparkfun RBG LED Matrix backpack showing a small animation made frame by frame. Two types of animation are handled: slide and frame replace.
Demonstrates how to use the Sparkfun RBG LED Matrix backpack showing a small animation made frame by frame. Two types of animation are handled: slide and frame replace.
int bits[8] = { 128, 64, 32, 16, 8, 4, 2, 1 }; int clock = 16; // pin SCK del display int data = 18; // pin DI del display int cs = 19; // pin CS del display byte bitmaps[10][8][8]; // Space for 10 frames of 8x8 pixels byte displayPicture[8][8]; // What is currently ON display. int currentBitmap = 0; // current displayed bitmap, per display int targetBitmap = 1; // Desired image, for the animation to strive for, per display int step; // animation step, usually from 0 to 8, per screen int stepDelay = 19; // the wait time between each animation frame unsigned int delayCounter; // holder for the delay, as to not hog to processor, per screen int animationStyle = 0; // different types of animation 0 = slide 1 = frame replace unsigned long lastTime; // display refresh time void setup() { Serial.begin(115200); // used for debug matrixInit(); int bitmap = 0; // black color for buildings 0 // sky rotating color 1-7 // bitmap 0 addLineTobitmap(bitmap,0,1,1,1,1,0,1,1,1); addLineTobitmap(bitmap,1,1,1,1,1,0,0,1,1); addLineTobitmap(bitmap,2,1,1,1,1,0,0,1,1); addLineTobitmap(bitmap,3,1,1,1,1,0,0,1,0); addLineTobitmap(bitmap,4,1,0,1,0,0,0,1,0); addLineTobitmap(bitmap,5,1,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 1 bitmap++; addLineTobitmap(bitmap,0,2,2,2,2,0,2,2,2); addLineTobitmap(bitmap,1,2,2,2,2,0,0,2,2); addLineTobitmap(bitmap,2,2,2,2,2,0,0,2,2); addLineTobitmap(bitmap,3,2,2,2,2,0,0,2,0); addLineTobitmap(bitmap,4,2,0,2,0,0,0,2,0); addLineTobitmap(bitmap,5,2,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 2 bitmap++; addLineTobitmap(bitmap,0,3,3,3,3,0,3,3,3); addLineTobitmap(bitmap,1,3,3,3,3,0,0,3,3); addLineTobitmap(bitmap,2,3,3,3,3,0,0,3,3); addLineTobitmap(bitmap,3,3,3,3,3,0,0,3,0); addLineTobitmap(bitmap,4,3,0,3,0,0,0,3,0); addLineTobitmap(bitmap,5,3,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 3 bitmap++; addLineTobitmap(bitmap,0,4,4,4,4,0,4,4,4); addLineTobitmap(bitmap,1,4,4,4,4,0,0,4,4); addLineTobitmap(bitmap,2,4,4,4,4,0,0,4,4); addLineTobitmap(bitmap,3,4,4,4,4,0,0,4,0); addLineTobitmap(bitmap,4,4,0,4,0,0,0,4,0); addLineTobitmap(bitmap,5,4,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 4 bitmap++; addLineTobitmap(bitmap,0,5,5,5,5,0,5,5,5); addLineTobitmap(bitmap,1,5,5,5,5,0,0,5,5); addLineTobitmap(bitmap,2,5,5,5,5,0,0,5,5); addLineTobitmap(bitmap,3,5,5,5,5,0,0,5,0); addLineTobitmap(bitmap,4,5,0,5,0,0,0,5,0); addLineTobitmap(bitmap,5,5,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 5 bitmap++; addLineTobitmap(bitmap,0,6,6,6,6,0,6,6,6); addLineTobitmap(bitmap,1,6,6,6,6,0,0,6,6); addLineTobitmap(bitmap,2,6,6,6,6,0,0,6,6); addLineTobitmap(bitmap,3,6,6,6,6,0,0,6,0); addLineTobitmap(bitmap,4,6,0,6,0,0,0,6,0); addLineTobitmap(bitmap,5,6,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 6 bitmap++; addLineTobitmap(bitmap,0,7,7,7,7,0,7,7,7); addLineTobitmap(bitmap,1,7,7,7,7,0,0,7,7); addLineTobitmap(bitmap,2,7,7,7,7,0,0,7,7); addLineTobitmap(bitmap,3,7,7,7,7,0,0,7,0); addLineTobitmap(bitmap,4,7,0,7,0,0,0,7,0); addLineTobitmap(bitmap,5,7,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); // bitmap 7 bitmap++; addLineTobitmap(bitmap,0,1,1,1,1,0,1,1,1); addLineTobitmap(bitmap,1,1,1,1,1,0,0,1,1); addLineTobitmap(bitmap,2,1,1,1,1,0,0,1,1); addLineTobitmap(bitmap,3,1,1,1,1,0,0,1,0); addLineTobitmap(bitmap,4,1,0,1,0,0,0,1,0); addLineTobitmap(bitmap,5,1,0,0,0,0,0,0,0); addLineTobitmap(bitmap,6,0,0,0,0,0,0,0,0); addLineTobitmap(bitmap,7,0,0,0,0,0,0,0,0); currentBitmap = 7; targetBitmap = 7; lastTime = millis(); } void loop() { if(currentBitmap == targetBitmap) { targetBitmap++; targetBitmap%=8; // there are 8 frames, from 0 to 7 } if((millis() - lastTime) > 70) { handleAnimations(); lastTime = millis(); Serial.print("currentBitmap: "); Serial.print(currentBitmap); Serial.print(" targetBitmap: "); Serial.println(targetBitmap); } drawFrame(displayPicture); } void drawFrame(byte frame[8][8]) { digitalWrite(clock, LOW); //sets the clock for each display, running through 0 then 1 digitalWrite(data, LOW); //ditto for data. delayMicroseconds(10); digitalWrite(cs, LOW); //ditto for cs. delayMicroseconds(10); for(int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { //Drawing the grid. x across then down to next y then x across. writeByte(frame[x][y]); delayMicroseconds(10); } } delayMicroseconds(10); digitalWrite(cs, HIGH); } // prints out bytes. Each colour is printed out. void writeByte(byte myByte) { for (int b = 0; b < 8; b++) { // converting it to binary from colour code. digitalWrite(clock, LOW); if ((myByte & bits[b]) > 0) { digitalWrite(data, HIGH); } else { digitalWrite(data, LOW); } digitalWrite(clock, HIGH); delayMicroseconds(10); digitalWrite(clock, LOW); } } void matrixInit() { pinMode(clock, OUTPUT); // sets the digital pin as output pinMode(data, OUTPUT); pinMode(cs, OUTPUT); } void handleAnimations() { if(currentBitmap != targetBitmap){ // the function takes 3 variables drawAnimationToDisplay(currentBitmap, targetBitmap, step); delayCounter++; if(delayCounter > stepDelay){ step--; } if(step < 0){ step = 7; currentBitmap = targetBitmap; } } else { drawBitmapToDisplay(currentBitmap); } } void drawBitmapToDisplay(int bitmap) { for(int x = 0; x < 8; x++) { for (int y = 0 ; y < 8; y++) { //copies the bitmap to be displayed ( in memory ) displayPicture[x][y] = bitmaps[bitmap][x][y]; } } } void drawAnimationToDisplay(int bitmap, int targetBitmap, int step) { switch (animationStyle) { case 0: // slide transition for(int x = 0; x < 8-step; x++) { for (int y = 0 ; y < 8; y++) { displayPicture[x][y] = bitmaps[targetBitmap][x+step][y]; } } for(int x = 0; x < step ;x++) { for (int y = 0 ; y < 8;y++) { displayPicture[8-step+x][y] = bitmaps[bitmap][x][y]; } } break; case 1: // frame by frame for(int x = 0; x < 8; x++) { for (int y = 0 ; y < 8; y++) { displayPicture[x][y] = bitmaps[bitmap][x][y]; } } break; } } void addLineTobitmap(int bitmap, int line, byte a,byte b,byte c, byte d, byte e, byte f,byte g, byte h) { bitmaps[bitmap][7][line] = a; bitmaps[bitmap][6][line] = b; bitmaps[bitmap][5][line] = c; bitmaps[bitmap][4][line] = d; bitmaps[bitmap][3][line] = e; bitmaps[bitmap][2][line] = f; bitmaps[bitmap][1][line] = g; bitmaps[bitmap][0][line] = h; }