Reference for Wiring version 0024+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.
| Class | Sprite |
|---|---|
| Name | width() |
| Examples | #include "Binary.h"
#include "Sprite.h"
#include "Matrix.h"
Matrix myMatrix = Matrix(0, 2, 1);
int numPixels;
/* create a new Sprite instance
8 pixels wide, 4 pixels tall
*/
Sprite wave = Sprite(
8, 4,
b00011000,
b00100100,
b01000010,
b10000001
);
void setup()
{
numPixels = wave.width() * wave.height();
}
int x = 0;
void loop()
{
myMatrix.write(x, 2, wave); // place sprite on screen
myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
delay(75); // wait a little bit
myMatrix.clear(); // clear the screen for next animation frame
if(x == 8) // if reached end of animation sequence
{
x = 0; // start from beginning
}
x++; // advance x coordinate to the right
} |
| Description | The width() method returns the width of the sprite in pixels. |
| Syntax | width() |
| Returns | int |
| Usage | Application |

