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// Serial Input
// by BARRAGAN <http://barraganstudio.com>
char val; // variable to receive data from the serial port
int ledpin = 48; // LED connected to pin 48 (on-board LED)
void setup()
{
pinMode(ledpin, OUTPUT); // pin 48 (on-board LED) as OUTPUT
Serial.begin(9600); // start serial communication at 9600bps
}
void loop() {
if( Serial.available() ) // if data is available to read
{
val = Serial.read(); // read it and store it in 'val'
}
if( val == 'H' ) // if 'H' was received
{
digitalWrite(ledpin, HIGH); // turn ON the LED
} else {
digitalWrite(ledpin, LOW); // otherwise turn it OFF
}
delay(100); // wait 100ms for next reading
}
/* Processing code for this example
// mouseover serial
// by BARRAGAN <http://barraganstudio.com>
// Demonstrates how to send data to the Wiring I/O board, in order to
// turn ON a light if the mouse is over a rectangle and turn it off
// if the mouse is not.
// created 13 May 2004
// revised 29 April 2007
import processing.serial.*;
Serial port;
void setup()
{
size(200, 200);
noStroke();
frameRate(10);
// List all the available serial ports in the output pane.
// You will need to choose the port that the Wiring board is
// connected to from this list. The first port in the list is
// port #0 and the third port in the list is port #2.
println(Serial.list());
// Open the port that the Wiring board is connected to (in this case #2)
// Make sure to open the port at the same speed Wiring is using (9600bps)
port = new Serial(this, Serial.list()[2], 9600);
}
// function to test if mouse is over square
boolean mouseOverRect()
{
return ((mouseX >= 50)&&(mouseX <= 150)&&(mouseY >= 50)&(mouseY <= 150));
}
void draw()
{
background(#222222);
if(mouseOverRect()) // if mouse is over square
{
fill(#BBBBB0); // change color
port.write('H'); // send an 'H' to indicate mouse is over square
} else {
fill(#666660); // change color
port.write('L'); // send an 'L' otherwise
}
rect(50, 50, 100, 100); // draw square
}
*/
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