#include <Binary.h>
#include <Sprite.h>
#include <Matrix.h>
Matrix myMatrix = Matrix(0, 2, 1);
void setup()
{
myMatrix.setBrightness(7);
}
void loop()
{
myMatrix.clear(); // clear display
delay(1000);
// turn some pixels on
myMatrix.write(1, 5, HIGH);
myMatrix.write(2, 2, HIGH);
myMatrix.write(2, 6, HIGH);
myMatrix.write(3, 6, HIGH);
myMatrix.write(4, 6, HIGH);
myMatrix.write(5, 2, HIGH);
myMatrix.write(5, 6, HIGH);
myMatrix.write(6, 5, HIGH);
delay(1000);
}
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