| Index

| Reference for Wiring 1.0 (ALPHA) 0017+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name |  | ### write()
Examples |  |
    #include <Binary.h>
    #include <Sprite.h>
    #include <Matrix.h>

    Matrix myMatrix = Matrix(0, 2, 1);

    /* create a new Sprite instance
       8 pixels wide, 4 pixels tall
    */
    Sprite wave = Sprite(
      8, 4,
      b00011000,
      b00100100,
      b01000010,
      b10000001
    );

    void setup()
    {
    }

    int x = 0;

    void loop()
    {
      myMatrix.write(x, 2, wave);     // place sprite on screen
      myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
      delay(75);                      // wait a little bit
      myMatrix.clear();               // clear the screen for next animation frame
      if(x == 8)                      // if reached end of animation sequence
      {
        x = 0;                        // start from beginning
      }
      x++;                            // advance x coordinate to the right

      // invert the value of all the pixels stored in the sprite
      for(int j = 0; j < wave.height(); j++) {
        for(int i = 0; i < wave.width(); i++) {
          if(wave.read(i, j) == 1) {
            wave.write(i, j, 0);      // sets the sprite pixel located at i, j to 0
          } else {
            wave.write(i, j, 1);
          }
        }
      }
    }
Description |  | The write(x, y, value) method is used to set a sprite individual pixels 1 or 0. Pixel locations are specified in x, y coordinates and the state of a pixel can be 1 or 0.
Syntax |  |
    sprite.write(x, y, value)
Parameters |  |
x |  | The x position
y |  | The y position
value |  | The value for the selected pixel, it can be either 1 or 0
sprite |  | An Sprite object.
Returns |  | None
Usage |  | Application