| Index

| Reference for Wiring 1.0 (ALPHA) 0017+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name |  | ### write()
Examples |  |
    #include <Binary.h>
    #include <Sprite.h>
    #include <Matrix.h>

    Matrix myMatrix = Matrix(0, 2, 1);

    void setup()
    {
    }

    void loop()
    {
      myMatrix.clear(); // clear display

      delay(1000);

      // turn some pixels on
      myMatrix.write(1, 5, HIGH);
      myMatrix.write(2, 2, HIGH);
      myMatrix.write(2, 6, HIGH);
      myMatrix.write(3, 6, HIGH);
      myMatrix.write(4, 6, HIGH);
      myMatrix.write(5, 2, HIGH);
      myMatrix.write(5, 6, HIGH);
      myMatrix.write(6, 5, HIGH);

      delay(1000);
    }
    #include <Binary.h>
    #include <Sprite.h>
    #include <Matrix.h>

    Matrix myMatrix = Matrix(0, 2, 1);

    /* create a new Sprite instance
       8 pixels wide, 4 pixels tall
    */
    Sprite wave = Sprite(
      8, 4,
      b00011000,
      b00100100,
      b01000010,
      b10000001
    );

    void setup()
    {
    }

    int x = 0;

    void loop()
    {
      myMatrix.write(x, 2, wave);     // place sprite on screen
      myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
      delay(75);                      // wait a little bit
      myMatrix.clear();               // clear the screen for next animation frame
      if(x == 8)                      // if reached end of animation sequence
      {
        x = 0;                        // start from beginning
      }
      x++;                            // advance x coordinate to the right
    }
Description |  | The write(x, y, value) method is used to set individual pixels on or off. Pixel locations are specified in x, y coordinates and the state of a pixel can be HIGH or LOW. The write(x, y, sprite) method is used to write the pixel data tored on sprite, this is very useful when creating animations.
Syntax |  |
    matrix.write(x, y, value)
    matrix.write(x, y, sprite)
Parameters |  |
x |  | The x position
y |  | The y position
value |  | The value for the selected pixel, it can be either HIGH or LOW
sprite |  | An Sprite object storing pixel data on it
matrix |  | The Matrix object
Returns |  | None
Usage |  | Application